Set within the Destiny 1 “loot cave”, Grasp of Avarice is a unique new dungeon (available with a purchase of the 30th Anniversary Pack) themed as some kind of sci-fi pirate adventure, as you uncover the tale of a guardian consumed by greed and burdened by riches. I still constantly find myself asking why this cosmic horse demands that I kill for sport and prizes, and why Xur addresses the studio audience? Where are they? Where are the cameras? Throw these in with Dares of Eternity’s “zany” obstacle courses, wheel spinning, and guessing games and you have easily one of Destiny 2‘s most perplexing and entertaining modes to date. It’s this charm and personality that really helps Dares of Eternity stand out from the crowd and makes it more enjoyable than it deserves to be. It sounds utterly bizarre and totally absurd, but that’s all part of this mode’s charm. Oh, and the Starhorse also chimes in here and there with emotive neighs and whinnies. Your opponents each round are randomly chosen by the spinning of a giant wheel (seriously), and Xur, in his role as co-host, makes various announcements and introductions for your competitors who he occasionally claims have been unwillingly pulled from the “studio audience” to compete for “cash and prizes”. When I say Dares of Eternity is a gameshow I mean it in every sense. Alas, this is exactly what Dares of Eternity is and oh my, is it spectacular. If you had told me at the start of this season that I would be competing in a cosmic gladiatorial game show hosted by a hooded squid man and galactic horse, I wouldn’t just not believe you, but laugh at the idea.
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